Showing posts with label beauty. Show all posts
Showing posts with label beauty. Show all posts

Wednesday, 16 June 2010

BBBC.4

Today's topic: Is your avatar more or less your current biological age? Do you portray a younger avatar, or older? Why is this?

My male alt is much older than RL-me, he looks to be pushing 70. He's short, fat, bald and stumpy; nonetheless, or therefore, everyone who comments on his appearance loves it. I noticed during my first hours in Second Life how monotonous the default avatars were (at the time I didn't know that they were just defaults, I thought everyone looked like that). I was first bored, then annoyed, at how relentlessly young and healthy and beautiful everyone was — and such a blandly artificial beauty too, like animated life-insurance ads. I decided during my first hour in SL that I would be different, and started making myself (him) short and fat. It took me nearly a year to make a satisfactory shape and then pull the other pieces together: the old-man skin, the marvellous bald-vain-and-selfdeluding combover hair, the half-framed glasses. I'm very pleased with his real-life-like appearance.

Wol is much younger than RL-me, in certain hairstyles she looks to be just out of her teens. She too has a definitely-imperfect real-life body which once again I started working on while still on Orientation Island. She has definite "problem zones:" her butt and thighs are larger than SL average (though still slim enough in RL terms), her boobs are quite small, and she has a bit of a belly. (I was furious at well-meaning body fascists who offered to help me "fix her shape to look right," but now that I think about it this hasn't happened in quite a while.) I have to modify prims in every outfit she buys. I didn't intend to make her so young-looking, that was an unexpected consequence of various design decisions; but I'm not displeased.

My other alts are in-between, middle thirties to early forties, which makes them younger than me but not by much. They don't get significant amounts of time in-world.

Wednesday, 29 April 2009

The sexiest boots in SL

sexy ankle boots
What happened was, I found a marvellous outfit on sale at Serene Sensations — but it needed a pair of fab boots to go with it. I called up my fashion adviser Eidolon and asked her "Where would you go for a pair of knee-high high-heeled patent leather boots? I need some drop-dead-sexy boots, some You can't afford me boots."

She laughed and gave me a stack of landmarks, and we started a shopping tour. Found these at the third store we visited, Bax Coen Designs, and it was lust at first sight. They were on sale, marked down 50% to a mere L$700, but I'd have paid the full price without batting an eye.

Sunday, 27 July 2008

About the Avatar Rendering Cost

A public service announcement

Readers who have updated to the Second Life™ 1.20 viewer may have noticed a new feature, or perhaps rather a tool, called Avatar Rendering Cost (ARC). This is a representation of how hard the system has to work to display your avatar including all its clothes and attachments, as a indication of how much your av contributes to lag locally. It's in the Advanced menu, under Rendering/Info displays (press CTRL-Alt-D to call up the Advanced menu). (Torley introduced this in a short video tutorial a few weeks back. There's also an article by Pastrami Linden on the SL blog, for those who prefer facts to frothy enthusiasm.)

When you activate this option, it displays a number (the rendering cost) above each av's head. The display is colour-coded: green is good (low cost), yellow medium, red is high-cost. Note that these are approximations, mere rule-of-thumb estimates, not definitive and absolute values. As both Pastrami and Torley emphasize, the ARC number is certainly not a reason to yell at people.

The calculation doesn't consider the cost of scripts in your attachments or AOs, which do contribute to lag (if not to rendering as such). Surprisingly, if not downright suspiciously, it treats slider clothes as being "free:" the cost of rendering your av butt-naked is 1, but the cost of rendering you wearing every single type of slider clothing is also 1! I find this unlikely, because slider clothing is a texture that has to be downloaded and displayed.

However, be that as it may. The tool exists, let's try it out. (By the way, the constant updating and calculating that this performs will slow down your viewer. The Lindens recommend keeping it turned off generally, and activating it for brief periods when needed.)

In the spirit of scientific enquiry I chose three favourite outfits and had a look at their rendering costs.

ARC 1397  ARC 601  ARC 10302

First up, a Pulse pantsuit. The total rendering cost of this appearance was 1397* (yellow = medium). Here's how it breaks down piece-by-piece:

Pulse outfit Unit #29174
 Slider clothes0
 Prim belt20
 Prim palazzo pants (both legs)154
Pulse Orfilia jewelry set562
 Necklace345
 Bracelet162
 Earrings (both)55
Flexi hair ("Abyss" by Oxygen)435
Sculpty prim boots ("Dune" by Maitreya)178
Lip ring (by Avolve)33
Pulse facelight (by myself, see previous post)14
My av (shape and skin)1

The next outfit is "Shadow" by AVid, one of my favourite designers. The total rendering cost is 601 (green = low, good).

AVid "Shadow" slider pants, socks, gloves, shirt0
AVid "Shadow" prim boots82
AVid "Hermia" thigh knife77
ETD "Dierdre" prim hair388
Matrix sunglasses34
Pulse facelight19
My av (shape and skin)1

Finally, the "Grand Juji:" a wildly over-the-top feathery fashion statement from Serene Sensations. This truly magnificent dress consists of 334 half-transparent flexi-prims! It should therefore be no surprise to learn that its rendering cost is 10302. Let's say that again slowly, shall we, letting it roll around on our tongues? Ten thousand three hundred and two. (Don't get me wrong, I am not criticising or mocking. This dress is worth every single one of those ARC points, I love it dearly and will continue to wear it. I might be a little more careful of where and when I wear it, though.)

Feather boa239
Feathered upper skirt2671
Feathered lower skirt6939
Slider pants, socks, gloves, shirt0
Desire "Writer" prim hair339
Freebie stiletto prim shoes113
My av (shape and skin)1

What do we learn?

1) Flexi-prims hurt.
2) Flexi-prims with alpha-channel transparency hurt real bad.
3) Your hair will usually outweigh the rest of your clothing.
4) Your jewelry might outweigh everything else including your hair.


* For comparison, one of the fancy newbie avs out-of-the-box costs around 275; the traditional Ruth costs exactly 1. Based on a rough sample observed while walking about today, male avs typically seem to be under 800, the majority of females are under 1600.